ICCF

EU/C2016/sf-08, European Server Championship 2016 Semi-Final 08

TD Pavlikov, Andrey Nikolaevich (IA)
Category 4 SIM=9½ IM=8 CCM=6 CCE=4½12345678910111213ScoreWinsSBRGPlace
1GER100467CCEJanisch, Manfred2399½½1½½½½½½.½16.5230.7511
2RUS142048 Kolpak, Sergey Fedorovich2328½.½½½½½1E½½.16227.2522
3AUT10145SIMGrabner, Helmut2300½.½½½½0½½½11622613
4GER82377SIMTiemann, Hagen23520½½½½½½½½½½16126.504
5ITA240419 Marchisotti, Mauro2321½½½½½½½½½½½½602905
6POL421567CCEMirkowski, Piotr2369½½½½½½½½½½½½602905
7DEN150554 Jørgensen, Brian Jørgen2324½½½½½½½1E½½..5.512927
8CRO900145 Bajt, Dražen2271½½1½½½½...½½5126.538
9LAT910327 Petersons, Indulis2323½0E½½½½0E..1.14.5220.2539
10SVK950018IMKevický, Martin2420½½½½½½½...½.4022.75410
11GER80946SIMAndersen, Jens2303.½½½½½½.0.½.3.5019.5411
12GER80949IMWeber, Karlheinz2327½.0½½½.½.½½.3.5018.5412
13CZE131063 Kolář, Pavel23240000½½.½0...1.508.5413

XE = exceeded time limit
Latest results from 6/16/2017 are displayed in red.

Not yet started: 0, Ongoing: 14, Adjudication pending: 0, Finished: 64

The winner and the runner-up of a Semi-Final are entitled to one start in the Candidates' Tournament.

CCE norm achieved by: Kolpak, Sergey Fedorovich; Marchisotti, Mauro; Bajt, Dražen; Petersons, Indulis
CCM norm achieved by: Kolpak, Sergey Fedorovich; Marchisotti, Mauro

This is a server event.
The start date was 9/20/2016.
There is no end date.
ICCF standard time control 10 moves in 50 days with duplication after 20 days is used.
Unless the player is granted an accepted withdrawal, games are automatically scored as a loss if a player exceeds his thinking time or violates Playing Rules-Server 3b (using more than 40 days at once).
45 days of leave per year are available to each player.
There is no special leave in this event.
This tournament allows claims based on the six piece tablebase.
Draw offers are essentially restricted to one offer per player per game (called the Code of Conduct draw rule). See Playing Rules-Server 2d and/or TD Manual-Server 11.3.3 for details.
Ties are broken by the Baumbach tie breaking rule.
If needed, adjudicators will be selected by the server.
Other participants can see the games only when they are finished, and at least 10 games are finished in the event.
The public can see the games only when they are finished, and at least 10 games are finished in the event.
This event is organized by Madonia, Leonardo.

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