ICCF

EU/TC10/sf3 Board 6, 10th European Team Championship - Semifinal 3 Board 6

TD Glaser, Karel (IA)
Category 5 SIM=7 IM=612345678910ScoreWinsSBRGPlace
1ESP161299 Martín Martín, Oscar2368ESP Spain½½½½½11½16324.501
2SUI100371IMCorbat, Philippe2408SUI Switzerland½½½½1½½½15.5222.7502
3CRO900117 Lovaković, Franjo2343CRO Croatia½½½½½½½115.5222.503
4LUX570027 Schuller, Jean-Claude2378LUX Luxemburg½½½1½½½½½5122.2504
5FRA180373 Marez, Sébastien2391FRA France½½½00½1½14.5218.2505
6BLR750186 Shetko, Leonid Vladimirovich2405BLR Belarus½0½½1½½½½4.5119.7506
7AUT10600 Kreindl, Helmut2348AUT Austria0½½½½½½½14.511807
8SVK950367 Mesko, Jozef2380SVK Slovakia0½½½0½½½1411608
9SWE451176 Eklund, Lars-Göran2376SWE Sweden½½0½½½½½½4017.7509
10ISR270162 Ginzbursky, Leonid2159ISR Israel000½0½00½1.506.75010

Latest results from 3/24/2016 are displayed in red.

Not yet started: 0, Ongoing: 0, Adjudication pending: 0, Finished: 45

Top 3 teams from each Section will qualify to the 10th Final. The best 4th placed team from these Sections will also qualify to the 10th Final along with the top 3 finishing teams from the 9th Final.
The best 4th placed team will be chosen with following criteria :
a) Best percentage (scored points/played games)
b) Best percentage (scored points/played games) on the 1st board,
c) Best percentage (scored points/played games) on the 2nd board, etc,

The additional qualification of any national team achieving qualification to the 10th Final from both the 9th Final and the 10th Semi-finals will be allocated to the highest placed team from that team’s Semi-final Section not automatically qualifying.

IM norm achieved by: Martín Martín, Oscar

This is a server event.
The start date was 6/10/2014.
There is no end date.
ICCF standard time control 10 moves in 50 days with duplication after 20 days is used.
Games are stopped if a player exceeds his thinking time. A claim by the opponent is required.
45 days of leave per year are available to each player.
There is no special leave in this event.
This tournament allows claims based on the six piece tablebase.
Individual ties are broken by the Baumbach tie breaking rule. This applies to board cross tables.
Team ties are broken by the board points tie breaking rule. This applies to the team cross table.
If needed, adjudicators will be selected by the server.
Other participants can see the games only when they are finished, and at least 10 games are finished in the event.
The public can see the games only when they are finished, and at least 10 games are finished in the event.
The team mates and captain can see the games live after 0 games are finished in the event. Live transmission is delayed by 0 moves.
This event is organized by Caressa, Marco.

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