ICCF

EU/TC10/final Board 4, 10th European Team Championship - Final Board 4

TD Klauner, Thed (IA)
Category 912345678910111213GMSIMIMCCMCCEScoreWinsSBRGPlace
1EST930112GMSiigur, Jüri2440EST Estonia½½½.........1.501.2591
2SUI109040SIMKlügel, Jens-Uwe2498SUI Switzerland½½..........101.25102
3SLO480273IMBabič, Darko2481SLO Slovenia½½..........7101.25102
4CZE130863SIMMrkvička, Josef2475CZE Czech Republic½...........0.500.75114
5GER85390SIMSchramm, Alexander2521GER Germany............000125
6RUS141958SIMSerazeev, Albert Ilievich2527RUS Russia............000125
7ESP160825SIMPunzón Moraleda, Jesús2478ESP Spain............000125
8POR160993SIMSeia, João de Aragão2448POR Portugal............000125
9FRA181121IMNataf, Igor-Alexandre2489FRA France............7000125
10ENG210300SIMPegg, Russell M.2472ENG England............000125
11ITA240191SIMPoli, Giuseppe2474ITA Italy............000125
12POL420300IMJasiński, Mirosław2416POL Poland............7000125
13ROU440557IMZarnescu, Marius2385ROU Romania............7000125

Latest results from 7/10/2017 are displayed in red.

Not yet started: 0, Ongoing: 74, Adjudication pending: 0, Finished: 4

This is a server event.
The start date was 6/1/2017.
There is no end date.
ICCF standard time control 10 moves in 50 days with duplication after 20 days is used.
Unless the player is granted an accepted withdrawal, games are automatically scored as a loss if a player exceeds his thinking time or violates Playing Rules-Server 3b (using more than 40 days at once).
45 days of leave per year are available to each player.
There is no special leave in this event.
This tournament allows claims based on the six piece tablebase.
Draw offers are essentially restricted to one offer per player per game (called the Code of Conduct draw rule). See Playing Rules-Server 2d and/or TD Manual-Server 11.3.3 for details.
Individual ties are broken by the Baumbach tie breaking rule. This applies to board cross tables.
Team ties are broken by the board points tie breaking rule. This applies to the team cross table.
If needed, adjudicators will be selected by the server.
Other participants can see the games only when they are finished, and at least 10 games are finished in the event.
The public can see the games only when they are finished, and at least 10 games are finished in the event.
The team mates and captain can see the games live after 0 games are finished in the event. Live transmission is delayed by 0 moves.
This event is organized by Grodzensky, Sergey Yakovlevich.

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