XD = result by default
XE = exceeded time limit
Latest results from 9/3/2019 are displayed in red.
Not yet started: 0, Ongoing: 0, Adjudication pending: 0, Finished: 105
Welcome to the Semi-Finals of DE10A.
There are 11 Semi-Final groups, and the winner of each Semi-Final group and any tied players after tie break rules (number of wins, then SB) are applied will qualify to play in the Final. The best runners-up may qualify for the Final depending on the results from all Semi-Final groups.
No player may qualify for more than one place in the Final.
Adjudication will take place if games are unfinished on 16th September 2019.
The winner of each Semi-Final group will receive a prize of 50 Euros. In the event of players scoring equal points in first place, this prize will be shared. All prizes will be distributed at the conclusion of all Semi-Final groups of this tournament.
CCE norm achieved by: Mondry, Matthias; Pleijsier, Hans; Shuler, James
CCM norm achieved by: Mondry, Matthias; Bucșa, Ioan; Shuler, James
SIM norm achieved by: Shuler, James
IM norm achieved by: Petkov, Stamat; Kermer, Wolf Dieter; Mondry, Matthias; Thompson, Brian; Praznik, Niko; Shuler, James
This is a server event.
The start date was 1/13/2018.
The end date was 9/16/2019.
ICCF standard time control 10 moves in 30 days with duplication after 20 days is used.
If a player exceeds allowed thinking time in any way, the player will automatically be scored with a loss. Under some circumstances all of the player’s games will subsequently be cancelled (if not already rated).
45 days of leave per year are available to each player.
There is no special leave in this event.
Linear conditionals can be entered.
This tournament allows claims based on the six piece tablebase. The 50-moves-rule is not applied in positions with seven or fewer pieces.
Draw offers are restricted to one offer per player every 10 moves (called the ten moves draw rule).
Ties are broken by the Baumbach tie breaking rule (see ICCF rule 18.104.22.168).
If needed, adjudicators will be selected by the server.
Other participants can see the games only when they are finished, and at least 10 games are finished in the event.
The public can see the games only when they are finished, and at least 10 games are finished in the event.
This event is organized by Pheby, Ian M..