ICCF

Baltic Sea/10 Board 1, 10th Baltic Sea Team Tournament Board 1

TD Wikman, Ragnar (IA)
Category 1012345678910111213GMSIMIMCCMCCEScoreWinsSBRGPlace
1RUS141079SIMLebedev, Valery Ivanovich2491RUS Russia-1½½½½½.......2.50371
2POL429028SIMWalczak, Piotr2498POL Poland-1½½½..½......20382
3RUS140983SIMDolgov, Igor Mikhailovich2519RUS Russia-SPb½½½.........1.50393
4POL420534GMSzczepański, Zbigniew2473POL Poland-2½½½.........1.50393
5RUS141530SIMNekhaev, Andrey Ivanovich2490RUS Russia-2½...........0.501.25115
6LTU920357IMChocenka, Dmitrijus2453LTU Lithuania½...........0.501.25115
7GER84965SIMJoppich, Ulrich2473GER Germany-4.½..........0.501117
8GER80888GMBusemann, Stephan2584GER Germany-2 (BdF Officials)............000128
9GER84891IMHacker, Christian2498GER Germany-1............000128
10GER85922IMKloster, Josef2456GER Germany-3............000128
11SWE450430SIMJohansson, Krister2456International Team............000128
12FIN460827IMMuukkonen, Kimmo2477FIN Finland............000128
13LAT910321IMKlimakovs, Sergejs2445LAT Latvia............000128

Latest results from 1/11/2018 are displayed in red.

Not yet started: 0, Ongoing: 69, Adjudication pending: 0, Finished: 9

Medals for best three teams.

This is a server event.
The start date was 9/30/2017.
There is no end date.
ICCF standard time control 10 moves in 50 days with duplication after 20 days is used.
If a player exceeds allowed thinking time in any way, the player will automatically be scored with a loss. Under some circumstances all of the player’s games will subsequently be cancelled (if not already rated).
45 days of leave per year are available to each player.
There is no special leave in this event.
Linear conditionals can be entered.
This tournament allows claims based on the six piece tablebase.
Draw offers are essentially restricted to one offer per player per game (called the Code of Conduct draw rule). See Playing Rules-Server 2d and/or TD Manual-Server 11.3.3 for details.
Individual ties are broken by the Baumbach tie breaking rule. This applies to board cross tables.
Team ties are broken by the board points tie breaking rule. This applies to the team cross table.
If needed, adjudicators will be selected by the server.
Other participants can see the games live after 10 games are finished in the event. Live transmission is delayed by 5 moves.
The public can see the games live after 10 games are finished in the event. Live transmission is delayed by 5 moves.
This event is organized by Ylönen, Olli.

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