GB/BT2016 Pairing 4, C & DCCC 2016/17 Division 3 - Butler Thomas Pairing 4
|TD Grayland, Stan J.|
|1||212190|| ||Hyde, Nic||2209|| Worcestershire B||½||½||1||0||1||0||1|
|2||212742|| ||Davies, Robert||1800P|| Surrey D||½||½||1||0||1||0||1|
XP = provisional
Latest results from 8/27/2017 are displayed in red.
Not yet started: 0, Ongoing: 0, Adjudication pending: 0, Finished: 2
Welcome to the Counties & District CC Championships Division 3 (Butler-Thomas) 2016/17.
There are 9 teams, with 8 boards per team, organised into 36 pairings on the server.
The top two teams will be promoted to Division 2 (Sinclair).
To view the team crosstable: from your game-board go to "Event", "Show Crosstable" then "Event", "Team crosstable". You can also view every single game in the tournament live, as it progresses!
If you are new to the Server, please note:-
To make a valid move, make a move on your board & press "submit". One final check of the resulting position and then press "Commit".
Although the clock won't begin counting down until the official start date, you can commence playing immediately
If you take longer than 15 days for any one move, your clock starts to move twice as fast (called "duplication"). Designed to prevent slow play.
You are not allowed to take longer than 40 days over any one move; if you do, you default the game even if you have time left on the clock. Also designed to prevent slow play.
This is a server event.
The start date was 10/25/2016.
The end date was 8/31/2017.
ICCF standard time control 10 moves in 30 days with duplication after 15 days is used.
If a player exceeds allowed thinking time in any way, the player will automatically be scored with a loss. Under some circumstances all of the player’s games will subsequently be cancelled (if not already rated).
14 days of leave per year are available to each player.
Special leave can be requested from the TD.
This tournament allows claims based on the six piece tablebase.
Individual ties are broken by the Baumbach tie breaking rule. This applies to board cross tables.
Team ties are broken by the Hutton tie breaking rule. This applies to the team cross table.
If needed, adjudicators will be selected by the server.
Other participants can see the games live after 0 games are finished in the event. Live transmission is delayed by 0 moves.
The public can see the games live after 0 games are finished in the event. Live transmission is delayed by 0 moves.
This event is organized by Limbert, Neil.