VWC9 /pr 46, ICCF Veterans World Cup 9 pr 46
|TD Jansen, Joop (IA)|
|1||ENG||211649|| ||Coyne, David W.||2333||½||½||1||½||½||½||1||1||1||1||7.5||5||31.75||0||1|
|3||SVK||950496|| ||Brudnak, Jozef||2277||½||½||½||½||½||1||½||1||1||1||7||4||29.5||0||3|
|4||RUS||142878|| ||Sachuk, Aleksandr Petrovich||1800P||0||0||½||1||1||½||½||1||1||1||6.5||5||25.75||0||4|
|6||ITA||241179|| ||Marturano, Marco||1989||½||½||½||0||0||½||½||1||1||1||5.5||3||21||0||6|
|7||USA||514128|| ||Chilson, Steven W.||2142||½||½||0||½||½||½||1||½||½||1||5.5||2||23.25||0||7|
|8||FRA||180732|| ||Delahaye, Marc||1913||0||½||½||½||0||½||0||½||½||1||4||1||15.75||0||8|
|9||GER||82119|| ||Pawlowski, Willi||2192||0||½||0||0||0||0||½||½||1||1||3.5||2||10.25||0||9|
|10||AUS||30119|| ||Ramsden, Jim E.||2104||0||0||0||0||0||0||½||½||0||1||2||1||4.75||0||10|
|11||CAN||90544|| ||Crnilovic, Greg||1575||0||0||0||0||0||0||0||0||0||0||0||0||0||0||11|
Latest results from 9/27/2017 are displayed in red.
Not yet started: 0, Ongoing: 0, Adjudication pending: 0, Finished: 55
Welcome to the 9th Veterans World Cup.
The winner and runner-up of each Preliminary Group will qualify for the Semi-final stage of VWC 9. The best eleven of the third placed players will also qualify for the Semi-final stage. No player may qualify for more than two Semi-final groups.
The winner of each Preliminary Group will also receive a prize of 40 Euros. In the event of players scoring equal points in first place, this prize will be shared.
Adjudication will take place if games are unfinished on 31st May 2018.
This is a server event.
The start date was 9/1/2016.
The end date is 5/31/2018.
ICCF standard time control 10 moves in 40 days with duplication after 20 days is used.
If a player exceeds allowed thinking time in any way, the player will automatically be scored with a loss. Under some circumstances all of the player’s games will subsequently be cancelled (if not already rated).
45 days of leave per year are available to each player.
There is no special leave in this event.
This tournament allows claims based on the six piece tablebase.
Draw offers are essentially restricted to one offer per player per game (called the Code of Conduct draw rule). See Playing Rules-Server 2d and/or TD Manual-Server 11.3.3 for details.
Ties are broken by the Baumbach tie breaking rule.
If needed, adjudicators will be selected by the server.
Other participants can see the games only when they are finished, and at least 10 games are finished in the event.
The public can see the games only when they are finished, and at least 10 games are finished in the event.
This event is organized by Pheby, Ian M..