GB/WH2014 Pairing 35, C & DCCC Division 1 - Ward-Higgs Pairing 35
= exceeded time limit
Latest results from 5/27/2015 are displayed in red.
Not yet started: 0, Ongoing: 0, Adjudication pending: 0, Finished: 2
Welcome to the Counties & District CC Championships Division 1 (Ward-Higgs) 2014/15.
There are 10 teams, with 8 boards per team, organised into 40 matches on the server.
The Winner will be Champion CC County for 2014/15. The bottom two teams will be relegated to the Sinclair.
For the first time, the whole of the tournament (games & team crosstable) is all available in one place. To view the team crosstable: from your game-board go to "Event", "Show Crosstable" then "Event", "Team crosstable". You can also view every single game in the tournament live, as it progresses!
If you are new to the Server, please note:-
To make a valid move, make a move on your board & press "submit". One final check of the resulting position and then press "Commit".
Although the clock won't begin counting down until the official start date, you can commence playing immediately
If you take longer than 15 days for any one move, your clock starts to move twice as fast (called "duplication"). Designed to prevent slow play.
You are not allowed to take longer than 40 days over any one move; if you do, you default the game even if you have time left on the clock. Also designed to prevent slow play.
This is a server event.
The start date was 11/1/2014.
The end date was 8/31/2015.
ICCF standard time control 10 moves in 35 days with duplication after 15 days is used.
Games are stopped if a player exceeds his thinking time. A claim by the opponent is required.
14 days of leave per year are available to each player.
Special leave can be requested from the TD.
This tournament allows claims based on the six piece tablebase.
Individual ties are broken by the Baumbach tie breaking rule. This applies to board cross tables.
Team ties are broken by the Hutton tie breaking rule. This applies to the team cross table.
If needed, adjudicators will be selected by the server.
Other participants can see the games live after 0 games are finished in the event. Live transmission is delayed by 0 moves.
The public can see the games live after 0 games are finished in the event. Live transmission is delayed by 0 moves.
The team mates and captain can see the games live after 0 games are finished in the event. Live transmission is delayed by 0 moves.
This event is organized by Limbert, Neil.