ICCF
Playing Rules Guidelines
Playing Rules Guidelines updated on 30
December 2004. (Changes in red colour)
Exceptions: for all tournaments started before 01 January 2005, there are other regulations in the time calculation. Only for these tournaments the Exceptions to the current ICCF Playing Rules Guidelines are valid.
Important principle for all games of correspondence chess played with
ICCF - what is Amici Sumus?
Amici Sumus - we are friends - is the spirit that guides the play
of ICCF, its rules and their interpretation.
Amici Sumus is not a cover all excuse for failing to follow the rules nor
should it outweigh the rules, rather it is a philosophy. One way to view
it is to ask how you would handle a situation if it occurred in an important
tournament game against your best friend. You would play hard but within
both the letter and the spirit of the rules, neither asking for nor giving
quarter. However, if there were a disagreement, you would assume that he
is telling the truth, not automatically assume that he is lying and cheating.
It is the Tournament Director's job to make sure that wherever possible
games are decided by the skill of the players and not by his rulings, without
of course directly contradicting the rules.
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1a
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The FIDE rules can be found at http://www.fide.com/official/handbook.asp.
The most important change during recent years is that there are NO
exceptions to the 50 move rule concerning draws |
|
1b
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If a game is significantly delaying a tournament,
the TD is entitled to request that the game has to be continued by
means of electronic transmission. (normally
by eMail; only by fax or telegram if both players agree) In the case
a player has no email he is requested to find a resident in the same
country to act as link.
Refusal to observe such a request will cause the refusing player to
be defaulted. |
|
1c
|
TEAM: Players should contact their Team Captain instead of the
Tournament Director, unless the Team Captain is unavailable in a time
dependent situation. |
|
2b
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Players may use two (or more) different notations
eg. ICCF numeric and algebraic, provided they explicitly agree upon
it at the start of the game. |
|
2e
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If in a game the dates, the time used and
the total time from a player are confirmed on a card (letter or eMail),
they can not be changed afterwards neither by the player nor by the
TD - unless a player is proven to have deceived the opponent. |
|
2g
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The time starts counting when your opponents
move is made available to you and ends when you send your reply. In
the case of regular mail this is when the card is placed in a mailbox
accessible to you. |
|
2j
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If the postmark is illegible or there is no
postmark, the expected postmark date should be accepted. |
|
2k
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It is required to include the time used and
total accumulated time for both players |
|
2m
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There is no obligation to finish the game
by email or fax if you decide to switch. If there is good reason to
switch back to normal mail it is permissible to do so with the Tournament
Directors permission. Repeated switching between email, fax, and normal
mail is discouraged.
Specifically the time control will remain at 10/30 and not switch
to 10/60 or another UNLESS both players
and the Tournament Director agree according to rule 6a. Whatever time
control is agreed by all parties, one etl is permitted. |
|
3a
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Failure to do so may incure a penalty.
It is necessary to wait 16 days plus
the average length of time it takes in the mail to get a move to your
opponent and back. . If you know you are going
to take more than 14 days over a move, please let your opponent know
so that unnecessary repeats can be eliminated.
Days when the opponent is on vacation shall not be counted to calculate
the time to send a reminder. A too early repeat
should be avoided.
Exception: It is necessary to wait 14 days plus the average length of time
it takes in the mail to get a move to your opponent and back.
Days when the opponent is on vacation shall not be counted to calculate the time to send a reminder. |
|
3b
|
Games MAY be scored as lost if 4 months pass
without a move being played unless the Tournament Director has been
informed of the delay. This does not mean that games are automatically
forfeited after 4 months without a move, it is up to the Tournament
Director to determine the reason for the delay and rule accordingly.
Note that it is possible for the game to be forfeited by a player
who is silent for more than 4 months, even if he has enough accumulated
time not to have exceeded the time control.
The TD will normally record a loss against a player who has been silent
for over 4 month (discounting leave periods) and who has not notified
the TD and the opponent about the delay.
TEAM: The TD will normally record a loss against a player who has
been silent for over 4 month (discounting leave periods) and who's
Team Captain has not notified the TD and the
opposing Team Captain about the delay. |
|
4a
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If different moves are sent when two notations
are explicitly agreed upon, the move should be treated as ambiguous
and referred back to the sender for clarification. |
|
4e
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As an example, there is no need to indicate
check, nor can a move be considered invalid if check is not indicated. |
|
5a
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Unless the Tournament Director specifically
states that original documents must be sent, it is recommended that
copies are made and sent. |
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5c
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It is not necessary to notify the Tournament
Director of a change in email address if no games are being played
by email and you do not wish to communicate with the Tournament Director
by email. It is however, highly recommended.
TEAM: It is not necessary to notify the Team Captain of a change
in email address if no games are being played by email and you do
not wish to communicate with the the Team Captain by email. It is
however, highly recommended. |
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5d
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It is reasonable to try to sort out minor
disputes without getting the Tournament Director involved. As a general
guideline if a single exchange of correspondence does not solve the
problem, it is time to notify the Tournament Director. Major disputes
must be referred to the Tournament Director immediately.
TEAM: It is reasonable to try to sort out minor disputes without
getting the the Team Captain involved. As a general guideline if a
single exchange of correspondence does not solve the problem, it is
time to notify the Team Captain. Major disputes must be referred to
the Team Captain immediately. |
|
6a
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This means that no more than 30 days reflection
time can be used for the first 10 moves, 60 for the first 20 moves
etc. without overstepping the time control. |
|
6b
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For example, if a player uses 31 days for
the first 9 moves, the game is not forfeited, but a new count is started
with 30 days to reach the next time control which would be at 19 moves,
60 to make the second time control at 29 moves etc. |
|
6f
|
In a series of conditional moves, the time
(for the recipient of conditionals) is in its entirety considered
as belonging to the player REPLYING to the last ACCEPTED move.
As an example, assume that after 9 moves both players have used
28 days time. White now offers a conditional with his 10th move.
Assume White uses 3 days for this, and Black accepts the conditional
and uses 5 days for his reply to White's 11th move.
Then the cumulative times for the moves involved in the conditional
shall be recorded like in this example:
Rec.
Sent Total Move White Black Rec. Sent Total
22/09 23/09 01/28 09 4152 6857 23/09 23/09 00/28
24/09 27/09 03/31 10 6141 5878 00000000000000000
00000000000000000 11.3234 4534 28/09 03/10 05/33
Hence, White did exceed the time limit,
since all his time for moves 10-11 is added to move 10, whereas
Black did NOT exceed the time limit, since all HIS time for moves
10-11 is added to move 11!
|
|
7a
|
It is recommended to claim an etl as soon
as it occurs. The claim should include a complete copy of the game
with all received and sent dates for both players. Even if a player
acknowledges they have overstepped the time control in their correspondence
it is still necessary to notify the Tournament Director so that it
may be recorded. .
TEAM: It is recommended to claim an etl. as soon as it occurs.
The claim should include a complete copy of the game with all received
and sent dates for both players. Even if a player acknowledges they
have overstepped the time control in their correspondence it is still
necessary to notify the Tournament Director through
the Team Captain so that it may be recorded. |
|
7d
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The game should be continued while the Tournament
Director is reviewing the claim and making the decision. |
|
7e
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This means that players cannot take a large
amount of time over a move when they know they have already exceeded
the time control. The second time control starts as soon as the player
is informed about the claim being made (see 7b). |
|
8a
|
Regular leave may be taken for any reason
and in any increments not to exceed 30 days in any calendar year.
Dates given for a leave are inclusive. That is if a player's leave
is from 7/7 to 13/7 the player has taken 7 days leave. A move received
on 6/7 and replied to on 14/7 has a reflection time of 1 day. A move
received on 6/7 and replied to on 13/7 is also 1 day, whereas a move
received on 7/7 and replied to on 14/7 is 0 days. The player was not
on leave on 6/7, so a move not responded to on 6/7 carries at least
a 1 day reflection time, however a response on 14/7 is similar to
sending your first move on the date the tournament starts, and thus
no time used.
Note that reflection time does not stop during an opponents leave.
|
|
8c
|
Special leave is intended to be used primarily
for unexpected events such as illnesses, natural disasters and urgent
overseas business postings. Recognizing the value of other chess activities
special leave may be granted for attendance at ICCF Congress or OTB
tournaments away from a player's home. Events planned in advance such
as moving house or job are not valid reasons for special leave.
Retroactive special leave is only ever to be given when the player
is unable to contact the TD or another player by some means, usually
because of sudden hospitalization. Computer failure is NOT an acceptable
reason for requesting a special leave in a postal tournament. |
|
9
|
To ensure consistency in the treatment of
withdrawals, the following scheme shall be used by all Tournament
Directors; First, determine whether the request for a withdrawal
meets the criteria for "accepted withdrawal" as laid out in Tournament
Rules paragraph 6.2;
- Then, if the withdrawal is considered
silent or unaccepted, all open games of the withdrawing player
shall be scored as losses,
- However, if the withdrawal is accepted,
an average of 25 or more moves
have been played in the withdrawing players games, or if any of
his games have already been finished, all his open games in
this tournament shall be adjudicated, otherwise all his
games shall be cancelled.
In case an accepted withdrawal happens early
in the tournament, and hence the games should be cancelled, the
tournament organiser may also decide to replace the withdrawing
player.
|
|
9a
|
TEAM: The replacement player will continue the game from the
position reached by the previous player. |
|
10d
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Analysis does not necessarily mean possible
variations. It could also mean general plans where appropriate |
|
10e
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An adjudication is not subject to appeal if
neither player submitted analysis. |
|
12a
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It is not necessary to include the dates in
this report. The game score should be sent in PGN or numeric notation.
Please note that BOTH players are required to report the result to
the Tournament Director. It is highly recommended
to send the game score in PGN and through eMail if available. |
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12b
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If in a game only one player reports the result
and his opponent fail to do this, the TD shall record such a result!
|
ICCF Guidelines EMAIL Individual
and Team tournament games back
to top
(Paragraphs for Team tournament games in Italic) |
|
1a
|
The FIDE rules can be found at http://www.fide.com/official/handbook.asp.
The most important change during recent years is that there are NO
exceptions to the 50 move rule concerning draws. |
| 2b |
Players may use two (or more) different notations
eg. ICCF numeric and algebraic, provided they explicitly agree upon
it at the start of the game. |
| 2e |
If in a game the dates, the time used and
the total time from a player are confirmed in an email, they can not
be changed afterwards neither by the player nor by the TD - unless
a player is proven to have deceived the opponent. |
| 2g |
The time starts counting when your opponents
move is made available to you and ends when you send your reply. In
the case of regular mail this is when the card is placed in a mailbox
accessible to you. In the case of email this is when your server makes
the message available for you to download. . However,
if a move arrives before 8 pm in the recipient's local time then it
is considered to have arrived on that day, if a move arrives after
8 pm in the recipient's local time it can be considered as arrived
on the next calendar day.
Exception: The time starts counting when your opponents move is made available
to you and ends when you send your reply. In the case of regular mail
this is when the card is placed in a mailbox accessible to you. In
the case of email this is when your server makes the message available
for you to download. However, it is always permitted to consider the
message as having been received the next day (your local time). |
| 2i |
Except in unusual circumstances this will
normally be the same dates the previous move was sent and the current
one received. That is the email took 0 days to be transmitted. |
| 2j |
The message time stamp is the time that the
move was received by the senders server. This time is usually shown
in the full headers for the message. |
| 2k |
It is required to include the time used and
total accumulated time for both players. |
| 2l |
Exception: As stated in the guidelines for 2g it is always permitted to consider the message as having been received the following day (your local time). One aim of this ruling is to avoid players complaining to the TD about moves being sent / received shortly before / after midnight. |
| 3a |
Failure to do so may incure a penalty.
It is necessary to wait 16 days before
sending a repeat. If you know you are going to take more than 14 days
over a move, please let your opponent know so that unnecessary repeats
can be eliminated.
Days when the opponent is on vacation shall not be counted to calculate
the time to send a reminder. A too early repeat should be avoided.
When moves are sent by Email, the failure to receive a "message undeliverable" or similar message is NOT proof that it has been delivered successfully.
Email messages can and sometimes do simply vanish and in these cases
neither player is at fault and neither player should be charged reflection
time. However, this is an uncommon occurrence and repeated messages
vanishing should be referred to the TD for investigation.
Exception: It is necessary to wait 14 days before sending a repeat. If you
know you are going to take more than 14 days over a move, please let
your opponent know so that unnecessary repeats can be eliminated.
Days when the opponent is on vacation shall not be counted to calculate the time to send a reminder. A too early repeat should be avoided.
When moves are sent by Email, the failure to receive a "message undeliverable" or similar message is NOT proof that it has been delivered successfully. Email messages can and sometimes do simply vanish and in these cases neither player is at fault and neither player should be charged reflection time. However, this is an uncommon occurrence and repeated messages vanishing should be referred to the TD for investigation. |
| 3b |
Games MAY be scored as lost if 40 days pass
without a move being played unless the Tournament Director has been
informed of the delay. This does not mean that games are automatically
forfeited after 40 days without a move, it is up to the Tournament
Director to determine the reason for the delay and rule accordingly.
Note that it is possible for the game to be forfeited by a player
who is silent for more than 40 days, even if he has enough accumulated
time not to have exceeded the time control.
The TD will normally record a loss against a player who has been silent
for over 40 days (discounting leave periods) and who has not notified
the TD and the opponent about the delay.
TEAM: The TD will normally record a loss against a player who has
been silent for over 40 days (discounting leave periods) and who's
Team Captain has not notified the TD and the
opposite Team Captain about the delay. |
| 4a |
If different moves are sent when two notations
are explicitly agreed upon, the move should be treated as ambiguous
and referred back to the sender for clarification. |
| 4e |
As an example, there is no need to indicate
check, nor can a move be considered invalid if check is not indicated |
| 5a |
If it is not possible to keep all of the records
on the computer, it will be necessary to keep a copy on a floppy disk
or failing that, paper. |
| 5c |
A player sending his move from another as
his permanent email address should clearly note this fact in his transmittal
and indicate the preferred return address (current or permanent).
|
| 5d |
It is reasonable to try to sort out minor
disputes without getting the Tournament Director involved. As a general
guideline if a single exchange of correspondence does not solve the
problem, it is time to notify the Tournament Director. Major disputes
must be referred to the Tournament Director immediately. |
| 6a |
This means that no more than 60 days reflection
time can be used for the first 10 moves, 120 for the first 20 moves
etc. without overstepping the time control. |
| 6e |
In a series of conditional moves, the time
(for the recipient of conditionals) is in its entirety considered
as belonging to the player REPLYING to the last ACCEPTED move.
As an example, assume that after 9 moves both players have used
58 days time. White now offers a conditional with his 10th move.
Assume White uses 3 days for this, and Black accepts the conditional
and uses 5 days for his reply to White's 11th move.
Then the cumulative times for the moves involved in the conditional
shall be recorded like in this example:
Rec.
Sent Total Move White Black Rec. Sent Total
22/09 23/09 01/58 09 4152 6857 23/09 23/09 00/58
24/09 27/09 03/61 10 6141 5878 00000000000000000
00000000000000000 11.3234 4534 28/09 03/10 05/63
Hence, White did exceed the time limit, since
all his time for moves 10-11 is added to move 10, whereas Black
did NOT exceed the time limit, since all HIS time for moves 10-11
is added to move 11!
|
| 7a |
It is recommended to claim an etl as soon
as it occurs. The claim should include a complete copy of the game
with all received and sent dates for both players. Even if a player
acknowledges they have overstepped the time control in their correspondence
it is still necessary to notify the Tournament Director so that the
result may be recorded. |
| 7d |
The game should be suspended while the Tournament
Director is reviewing the claim and making the decision. |
| 8a |
Regular leave may be taken for any reason
and in any increments not to exceed 30 days in any calendar year.
Dates given for a leave are inclusive. That is if a player's leave
is from 7/7 to 13/7 the player has taken 7 days leave. A move received
on 6/7 and replied to on 14/7 has a reflection time of 1 day. A move
received on 6/7 and replied to on 13/7 is also 1 day, whereas a move
received on 7/7 and replied to on 14/7 is 0 days. The player was not
on leave on 6/7, so a move not responded to on 6/7 carries at least
a 1 day reflection time, however a response on 14/7 is similar to
sending your first move on the date the tournament starts, and thus
no time used.
Note that reflection time does not stop during an opponents leave.
|
| 8c |
Special leave is intended to be used primarily
for unexpected events such as illnesses, natural disasters and urgent
overseas business postings. Recognizing the value of other chess activities
special leave may be granted for attendance at ICCF Congress or OTB
tournaments away from a player's home. In the event of a computer
malfunction a special leave of up to 10 days is permissible, but should
only be used once per tournament. Events planned in advance such as
moving house or job are not valid reasons for special leave.
Retroactive special leave is only ever to be given when the player
is unable to contact the TD or another player by some means, usually
because of sudden hospitalization. Computer failure is NOT an acceptable
reason for requesting a retroactive special leave. |
| 9. |
To ensure consistency in the treatment of
withdrawals, the following scheme shall be used by all Tournament
Directors; First, determine whether the request for a withdrawal
meets the criteria for "accepted withdrawal" as laid out in Tournament
Rules paragraph 6.2;
- Then, if the withdrawal is considered
silent or unaccepted, all open games of the withdrawing player
shall be scored as losses,
- However, if the withdrawal is accepted,
an average of 25 or more moves
have been played in the withdrawing players games, or if any of
his games have already been finished, all his open games in
this tournament shall be adjudicated, otherwise all his
games shall be cancelled.
In case an accepted withdrawal happens early
in the tournament, and hence the games should be cancelled, the
tournament organiser may also decide to replace the withdrawing
player.
|
| 9a |
TEAM: The replacement player will continue the game from the
position reached by the previous player. |
| 10d |
Analysis does not necessarily mean possible
variations. It could also mean general plans where appropriate. |
| 10e |
An adjudication is not subject to appeal if
neither player submitted analysis. |
| 12a |
It is not necessary to include the dates in
this report. Please note that BOTH players are required to report
the result to the Tournament Director. |
| 12b |
If in a game only one player reports the result
and his opponent fail to do this, the TD shall record such a result!
|
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